frameRate()
Sets the number of frames to draw per second.
Calling frameRate() with one numeric argument, as in frameRate(30), attempts to draw 30 frames per second (FPS). The target frame rate may not be achieved depending on the sketch's processing needs. Frame rates of 24 FPS and above are fast enough for smooth animations.
Calling frameRate() without an argument returns the current frame rate. The value returned is an approximation.
Examples

function setup()
size(100, 100)
describe('A white circle on a gray background. The circle moves from left to right in a loop. It slows down when the mouse is pressed.')
end
function draw()
background(200)
-- Set the x variable based
-- on the current frameCount.
local x = frameCount % 100
-- If the mouse is pressed,
-- decrease the frame rate.
if mouseIsPressed then
frameRate(10)
else
frameRate(60)
end
-- Use x to set the circle's
-- position.
circle(x, 50, 20)
end

function setup()
size(100, 100)
describe('A number written in black on a gray background. The number decreases when the mouse is pressed.')
end
function draw()
background(200)
-- If the mouse is pressed, do lots
-- of math to slow down drawing.
if mouseIsPressed == true then
for i = 0,1000000 do
random()
end
end
-- Get the current frame rate
-- and display it.
local fps = frameRate()
fill(0)
text(fps, 50, 50)
end
Syntax
frameRate(fps)
frameRate()
Parameters
| Parameter | |
|---|---|
| fps | Number: number of frames to draw per second. |