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Reference Summary

Shape

2D Primitives

Attributes

Curves

Vertex

Color

Creating and Reading

Setting

Typography

Attributes

Loading and Displaying

Image

Loading and Displaying

Pixels

Transform

Environment

Rendering

Math

Calculation

Noise

Random

Trigonometry

I/O

Input

Output

Time and Date

Events

Keyboard

Mouse

Data

Conversion

Structure

Constants

Foundation